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Home - Campus Academics - Programs - Undergraduate Degree Programs: School of Engineering and Computer Sciences - Game Design and Development
 

Game Design and Development

The Bachelor of Science in Game Design and Development is intended to help students develop skills that can be used to pursue careers involving the use of electronic gaming in public or private sector organizations. The program can prepare students for entry level positions such as game designers, game developers, graphic designers, level designers, environment artists, storyboard artists, concept artists, and animators.

Electronic games are a major entertainment medium and their use in training and educational programs continues to grow. They are an art form that mixes the highly technical in the form of computer programming with the highly artistic in terms of game art, animation, music and story. The DWC Game Design and Development (GDD) program and the complementary Game Programming (GP) program provide curricula in which GDD and GP students understand each other’s domains and collaborate in common courses in the development of both 2D and 3D games. This project collaboration experience prepares both GDD and GP students to contribute effectively when they join commercial game teams.

To enable students to compete in the modern game industry, the GDD curriculum contains a business management core that exposes students to marketing, accounting, project management, entrepreneurship, and small-business management. Today, most game software is sold directly to consumers through the internet, unlike in previous decades when a few large publishers controlled all access to retail channels. New-generation game developers often are directly responsible for marketing their products and managing profit and loss, making knowledge of the basics of good business strategy and management essential.

GDD education must be hands-on and project- based. At DWC, project-based learning is used extensively throughout the GDD program which culminates with either a two-semester capstone sequence resulting in a game design and development portfolio or an internship assignment that provides an opportunity for students to apply their skills in an environment that uses elements of game design and development.

Program Objectives:

Graduates of the Game Design and Development Program at Daniel Webster College should be able to:

  • Join game development teams as entry level game designers, game developers, graphic designers, level designers, environment artists, storyboard artists, concept artists, and animators;
  • Apply comprehensive design principles and game industry standards and procedures for the development of games across a wide variety of game platforms;
  • Effectively communicate and collaborate with game programmers and other professionals on a game development team;
  • Undertake professional careers in the electronic game industry and continue to develop into productive work team members who are highly regarded by managers and peers;
  • Continue to expand their professional, personal, management, and interpersonal skills and engage in lifelong learning, including post-graduate education for some graduates.

Program Learning Outcomes:

Graduates of the Game Development Program at Daniel Webster College should have:

  • An ability to design, implement, and evaluate an electronic game system, process, or component to meet desired needs;
  • An ability to use current techniques, skills, and tools necessary for game design and development practice across a wide variety of game platforms;
  • an ability to collaborate with game programmers to analyze a problem and identify and define the computing requirements appropriate to its solution;
  • An ability to communicate effectively with different audiences;
  • An ability to function effectively on teams to accomplish a common goal;
  • An understanding of the professional, ethical, legal, security and social issues and responsibilities related to game design and development;
  • Recognition of the need for and an ability to engage in continuing professional development;
  • A basic understanding of issues related to small business management such as marketing, accounting, project management, and entrepreneurship;
  • A real-world electronic game development experience through a senior capstone project or internship.

Click Here for the Degree Requirements

Click Here for the Suggested Sequence of Courses

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