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Gaming, Simulation & Robotics  –
Bachelor of Science Degree

Degree Requirements:

General Foundation:  
DW101 Strategies for Success 1 credit hour
     
Communications:   12 credit hours
EN101 College Writing  
EN102 College Writing and Research -OR-
ID110 Critical Thinking  
EN208 Public Speaking  
EN215 Professional Writing  
     
Humanities:   6 credit hours
One 200-level Humanities (HU) course  
One 300-level Humanities (HU) course  
     
Social and Behavioral Science: 6 credit hours
One 200-level Social Science course  
One 300-level Social Science course  
     
Humanities or Social Science: 6 credit hours
Select two courses from the following:  
200- or 300-level Humanities (HU) course(s) -AND/OR-
100-, 200-, or 300-level Social Science courses(s)*  
*Specified courses in Economics (EC), History (HI), Political Science (PS), Psycology (PY), Sociology (SO), Social Science (SS), or Interdisciplinary Studies (ID)  
     
Mathematics and Natural Science: 16 credit hours
MA201 Calculus I (4)  
MA202 Calculus II (4)  
MA250 Linear Algebra (4)  
Select one of the following:  
   PH215 Physics I and  
   PH215L Physics I lab (1) -OR-  
   CH101 Inorganic Chemistry (4)  
     
Senior Seminar:   3 credit hours
One 400-level Interdisciplinary (ID) Seminar  
     
Major Courses: Grade of C or higher required 46 credit hours
CS111 Discrete Mathematics I  
CS113 Introduction to Programming (4)  
CS114 Introduction to Software Engineering & Game Development (4)  
CS217 Data Structures and Algorithms I  
CS218 Data Structures and Algorithms II  
CS219 Computer Architecture I & Simulation  
CS238 UNIX Programming  
CS312 Algorithms  
CS317 Networks  
CS320 Programming Language Concepts  
CS361 Computer Software/Operating Systems  
CS425 Systems Architecture & Autonomous Mobile Robotics  
CSXXX Programming Web Servers  
     
Graphics, Gaming & Simulation 24 credit hours
Grade of C or higher required  
CS409 Three-D Game Programming  
CS427 Computer Graphics  
CS435 Advanced Computer Graphics  
CSXXX Action Scripting  
CSXXX 3-D Game Design  
CSXXX Fundamentals of Game Design  
CSXXX Animation  
CSXXX Web Game Engine Design  
CSXXX Virtual Reality  
CSXXX Capstone  
 
General Electives:   9 credit hours
Total Credits Required: 124 credit hours

Gaming, Simulation & Robotics
Bachelor of Science Degree
Suggested Sequence of Courses
Fall Freshman
CS113 Introduction to Programming (4)
DW101 Strategies for Success (1)
EN101 College Writing
MA201 Calculus I (4)
Humanities or Social Science Elective
Spring Freshman
CS111 Discrete Mathematics I
CS114 Introduction to Software Engineering & Game Development (4)
EN102 College Writing and Research
EN208 Public Speaking
MA202 Calculus II (4)
Fall Sophomore
CSXXX Programming Web Servers
CSXXX Fundamentals of Game Development
CS217 Data Structures & Algorithms I
CS219 Computer Architecture I & Simulation
HU200 200-level Humanities Elective
Spring Sophomore
CSXXX Action Scripting
CS218 Data Structures & Algorithms II
CS238 UNIX Programming
MA250 Linear Algebra w/ Apps (4)
SS200 200-level Social Science Elective
Fall Junior
CS427 Computer Graphics
CS312 Algorithms
CS409 3-D Game Programming
HU300 300-level Humanities Elective
Lab Science Elective (4)
Spring Junior
CS317 Networks
CSXXX Applied 3-D Programming
CS320 Programming Language Concepts
EN215 Professional Writing
SS300 300-level Social Science Elective
Fall Senior
CSXXX Gaming Elective
CSXXX Gaming Elective
ID400 Senior Interdisciplinary Seminar
Humanities or Social Science Elective
General Elective
Spring Center
CS361 Computer Software/Operating Systems
CS425 System Architecture & Autonomous Mobile Robotics
CSXXX Gaming Elective
General Electives (6)