Put your money
where your mouse
is
Daniel
Webster College
hosting public
gaming
competition this
weekend
By DAVID BROOKS,
Telegraph Staff
Published:
Friday, Aug.
4, 2006
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NASHUA – Robotics, computer games and a
tech-friendly college are an obvious mix.
Add thousands of dollars in prize money and
things get, well, more interesting.
“There are a lot more gamers out there than
actually admit it – it’s not necessarily
just 14-year-old kids – and the money factor
really gives it some legitimacy,” said Joe
Donovan, director of information technology
systems at Daniel Webster College.
The school plans to test that legitimacy
this weekend by hosting the first of what it
hopes will be a regular series of computer-
and video-gaming tournaments, with a $2,000
first prize offered to the winning team,
courtesy of Hewlett-Packard.
DWC hopes to make a bit of money from
computers sitting unused in the summer – “We
bought them with gaming specs in mind,” said
college Chief Information Officer Heidi
Crowell – as well as draw some attention to
its continuing efforts to expand degree
offerings of interest to the tech community,
including a new major titled Gaming,
Simulation and Robotics.
It may also be a way for a Seacoast robotics
firm, hurt by low-cost competition from
China, to make itself known in the Nashua
area, as it tries to create what might be
called the Chuck E. Cheese of the Xbox
universe.
“We plan to roll out at least 160 facilities
around the country, perhaps starting within
a year. We hope to be public in a very short
period of time . . . with an initial target
of $10 million to $15 million,” said Kit
McKittrick, chief executive officer of
Hampton-based HoloDek, which will run the
DWC tournament.
HoloDek is an unusual adjunct of a company
called Parallel Robotics, which for a decade
made robots for the machine tool industry.
“We made a very strong, very fast platform
designed, among other things, to cut various
metals into parts at very high tolerances,”
said McKittrick. “When most of the business
of machine tooling went to China, we had to
reinvent ourselves, selling into the
defense, biomedical and entertainment
areas.”
At HoloDek, the robots operate platforms for
gamers, so when their on-screen character
moves, their chair moves, too. This has
obvious applications with flight simulator
software, an area of interest to Daniel
Webster College, where 60 percent of the 600
undergraduate day students are in aviation
programs.
HoloDek has even built something it calls
The Sphere, which encases gamers in a
mobile, tilting globe. The computer game is
projected onto the inside of the sphere,
providing a sort of immersive experience.
Even with traditional computers, HoloDek has
a lot of experience running what are known
as LAN, or local area network, tournaments,
usually involving around $6,000 in prizes,
at its Hampton facility.
Those tournaments use computers that are
directly connected to each other in the same
room, rather than being remotely connected
over the Internet. This provides faster play
and a communal atmosphere for people who
enjoy battling their pals via multiplayer
games like Halo 2 or Counterstrike.
LAN gaming has been around for a decade or
more, but tournament prize money only
entered the picture in recent years. There
is a small but growing contingent of
professional gamers who travel to
tournaments around the country, and a New
York-based professional league called Major
League Gaming has attracted several thousand
spectators to watch players sit on a stage
and maneuver control pads while the actions
of their computerized heroes are displayed
on huge screens above them.
And while prize money is new for Daniel
Webster College, LAN gaming isn’t: The
campus has been hosting such get-togethers
since 1996.
“Every Saturday night, they’re open to
students on campus,” said Donovan, who added
that between 25 and 40 people show up.
There’s enough interest that DWC is even
trying to set up an inter-college league for
gamers – which would be a first in the
nation – and it offers non-credit strategy
classes for people who want to learn about
how to succeed in various games.
The tournament run by HoloDek could raise
the level.
“This is kind of a test to see if this will
work in this area,” Donovan said. “If we
could do it every month, we’d love that.”
A couple of attempts to establish private,
commercial LAN gaming in Nashua have
fizzled. The closest is currently Area 51,
in a Londonderry shopping mall.
McKittrick said HoloDek has thrived, despite
being in a faceless industrial park with
“negative walk-by traffic,” because it has
upped the ante, providing a
“country-club-type atmosphere” as computer
gamers have gotten older and pickier.
With its plan to start a national chain that
includes “a retail component, a hospitality
component, and a gaming component,” HoloDek
hopes it can spread that vision.
And even if that doesn’t work, McKittrick
said having a gaming offshoot has helped
Parallel Robotics.
“The robot business has improved as a result
of it. The potential buyers get a real kick
out of walking through the video-game
aspects, and see the application as to how
we can really make that robot work very
deliberately,” he said. |